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Spell Upgrades; Part V
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Topic Started: May 24 2009, 05:51 PM (303 Views)
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LJ
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May 24 2009, 05:51 PM
Post #1
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Commoner
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This works in the same way as the upgradable fighter abilities that I've already posted in a previous thread. Upgrades require the purchase of the original spell, in addition to any other upgrades listed before them in their table. When using spells or upgrades with a limit on how frequently they can be used, all spells and upgrades within the same group share the same limit. So, if you use Stop Time, which can only be used every twenty posts, you will be unable to cast Slow Time or Extended Slow time until those twenty posts have passed.
Also, each upgrade counts as a seperate spell when determining whether a character can use Fighter Abilities or 'accomplished caster' upgrades.
Some examples are listed below; more will be added, but feel free to suggest your own in the meantime.
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| Icon | Name | Description | Type | Price |
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 | Mimic | Allows the caster to copy the last spell they saw, be it an ally's or an opponent's, even if they do not possess it themselves. Can not be used to copy curses. | Special | $600 |
| Icon | Name | Description | Price |
|---|
 | Greater Mimic | The caster retains the ability to cast all spells seen for up to six hours, instead of just the last one. | $500 |
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| Magic Shield |
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| Original Spell |
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| Icon | Name | Description | Type | Price |
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| XXX | Magic Shield | Creates a transluscent, medium-sized shield which blocks physical force as well as magical energy. Lasts for one hour. | Magical | $300 |
| Icon | Name | Description | Price |
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| XXX | Prismatic Shield | The created shield reflects any magical energy which touches it back in the direction from which it came. After reflecting three times in this manner, the shield loses this property. | $125 |
| | Icon | Name | Description | Price |
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| XXX | Rune Shield | The created shield absorbs any magical energy which touches it, and uses it to heal the caster as though with the 'Greater Heal' spell. After absorbing three times in this manner, the shield loses this property. | $200 |
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| Icon | Name | Description | Type | Price |
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 | Slow Time | This spell allows one to slow down time, making everything in slow motion, with the exception of the caster. The effect expires automatically at the beginning of the caster's second post under the effect of this magic. A minimum of eight of the caster's posts must pass, after the effect ends, before the spell can be re-cast. | Special | $350 |
| Icon | Name | Description | Price |
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 | Extended Slow Time | The slowing effect expires at the beginning of the caster's fourth post, instead of the second. As with the base spell, the caster can choose to end the spell before this time. A minimum of eight of the caster's posts must pass, after the effect ends, before the spell can be re-cast. | +$250 |
| | Icon | Name | Description | Price |
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 | Stop Time | Time halts completely for all but the caster, for the duration of the current post only. Can be used no more often than once every twenty of the caster's posts, as such a task as ceasing the flow of time is extremely taxing. | +$450 |
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| Icon | Name | Description | Type | Price |
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 | Gate | This spell summons a demon from the black abyss to help the summoner. The summoned creature can not be more powerful than the caster is. | Summoned | $450 |
| Icon | Name | Description | Price |
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 | Ancient Gate | The summoned creature may be more powerful than the summoner. To purchase this ability, a character must already be an accomplished caster, and have at least five spells in their spellbook. | +$300 |
| | Icon | Name | Description | Price |
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 | Retinue Gate | The summoner can sustain up to three creatures at one time using the same spell. None of these may be more powerful than their master. To purchase this ability, a character must already be an accomplished caster, and have at least five spells in their spellbook. | +$450 |  | Entourage Gate | The summoner can summon one additional demon. | +$200 |  | Legion Gate | Allows the summoning of one additional demon per spell level. Example - pay $125 to be able to summon five demons simultaneously (Legion Gate I), or $500 to enable summoning of eight creatures at once (Legion Gate IV), and so on. | +$125/level |
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| Create Undead |
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| Original Spell |
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| Icon | Name | Description | Type | Price |
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 | Create Undead | This spell summons a creature from the grave. This creature is generally bones and in the shape of a human skeleton but more powerful casters can create more zombie like servants. The summoned creature can not compare with the caster in power. | Summoned | $200 |
| Icon | Name | Description | Price |
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 | Create Primal Undead | The summoned creature may be more powerful than the summoner. To purchase this ability, a character must already be an accomplished caster, and have at least five spells in their spellbook. | +$450 |
| | Icon | Name | Description | Price |
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 | Create Undead Retinue | The summoner can sustain up to three creatures at one time using the same spell. None of these may be more powerful than their master. To purchase this ability, a character must already be an accomplished caster, and have at least five spells in their spellbook. | +$200 |  | Create Undead Entourage | The summoner can summon one additional undead creature. | +$100 |  | Create Undead Legion | Allows the summoning of one additional undead creature per spell level. Example - pay $50 to be able to summon five creatures simultaneously (Create Undead Legion I), or $200 to enable summoning of eight creatures at once (Create Undead Legion IV), and so on. | +$50/level |
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| Summon Spirit |
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| Original Spell |
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| Icon | Name | Description | Type | Price |
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| XXX | Summon Spirit | A malevolent creature from the astral plane is called forth to do the caster's bidding. These spirits can only interact minimally with objects on the physical plane; they pass through most things and do little more than create a chilling sensation when they touch a living creature. Similarly, there are few things in this world that can harm a spirit. Summoned spirits are capable of moving objects by way of an ability which resembles a weak form of psychokinesis. They can lift small, individual objects such as rocks, plates and shoes and command them with simple movements. | Summoned | $75 |
| Icon | Name | Description | Price |
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| XXX | Summon Phantasm | The caster summons a phantasm. These are more powerful spirits that are capable of manipulating physical objects in a way that their weaker bretheren cannot; they can grab, hold and pull at objects, including player characters, whilst retaining their ethereal aspect and rendering conventional weapons useless. They are still harmed by magical energy, or weaponry enchanted with the Transcendant ability. A phantasm is also treated as being imbued with the Horrific Visage enchantment. To purchase this upgrade, a character must already be an accomplished caster, and have at least five spells in their spellbook. | +$525 |
| | Icon | Name | Description | Price |
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| XXX | Summon Spirit Retinue | The summoner can sustain up to three creatures at one time using the same spell. To purchase this ability, a character must already be an accomplished caster, and have at least five spells in their spellbook. | +$75 | | XXX | Summon Spirit Entourage | The summoner can summon one additional spirit. | +$50 | | XXX | Summon Spirit Legion | Allows the summoning of one additional spirit per spell level. Example - pay $25 to be able to summon five creatures simultaneously (Summon Spirit Legion I), or $100 to enable summoning of eight creatures at once (Summon Spirit Legion IV), and so on. | +$25/level |
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| Icon | Name | Description | Type | Price |
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 | Teleport | This spell allows one to teleport themselves to another place within a hundred feet of their current location. Teleportation is taxing magic, and so this can not be used more than once per five of the caster's posts lest they be drained of all their magic power.
| Special | $250 |
| Icon | Name | Description | Price |
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 | Greater Teleportation | The caster can transport themselves anywhere they wish, with no range limit. | +$100 |  | Epic Teleportation | The caster may teleport as frequently as they wish, however, if used more than once every five posts the total number of times this spell may be cast in a single thread is reduced to five. | +$250 |
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| Icon | Name | Description | Type | Price |
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 | Wall | A solid barrier of crystal forms before the caster. This crystal is sturdy, but can be destroyed given enough effort; it will remain standing for a minimum of two posts even when suffering concentrated attack. A crystal wall does not prevent the passage of magical energy. | Physical | $200 |
| Icon | Name | Description | Price |
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 | Diamond Wall | The wall created can withstand up to five posts of focused attacks before breaking down. A diamond wall also blocks magical energy. | +$200 |
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| Icon | Name | Description | Type | Price |
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 | Curse | Changes the element of any weapon, armor or spell to darkness. Affected weapons/spells will do great damage to angels, as well as those aligned with the light - paladins, priests, etc. When used on armor, resistance to burning, freezing and electrocution increases greatly, but the target becomes extremely weak against light magic. The damage received from physical attacks - cuts, impacts, etc. - is also increased a little. Dark-elemental energy will heal a character affected by this spell. | Special | $200 |
| Icon | Name | Description | Price |
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 | Malediction | The caster becomes immune to heat, cold, electrical and acid damage. However, any other damage sustained whilst Malediction is in effect will be critical. The effect can be sustained indefinately, but lasts for a minimum of five of the caster's posts before expiring. It should be noted that whilst Curse can be used on any target, Malediction affects the body of the caster only. | +$450 |
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| Icon | Name | Description | Type | Price |
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| XXX | Break | This spell negates any effects which are derived from the spells 'Strength' or 'Speed' on the target. The effect of Break lingers for five of the target's posts in a combat situation, and blocks any attempts to reapply the bonuses. Break can be cast once every ten of the caster's posts. | Special | $350 |
| Icon | Name | Description | Price |
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| XXX | Dispel | All magical-type effects are stripped from the target. The effect of Dispel lingers for five of the target's posts in a combat situation, and blocks any direct effect spells such as Karma or Hold Person from being applied. Dispel can be cast once every ten of the caster's posts. This does not affect the magical energy used in spells such as Magic Missile or Crushing Darkness in any way. To purchase this upgrade, a character must already be an accomplished caster, and have at least five spells in their spellbook. | +$350 | | XXX | Disjunction | In addition to the effect of Dispel, Disjunction removes all enchantments from equipment in the immediate vicinity of the target (i.e, their armour and any weapons they are using) for the duration of the spell. | +$350 |
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| Icon | Name | Description | Type | Price |
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 | Stone Skin | The skin of the target assumes the aspect of solid rock. The result is that resistance to bladed weapons is increased dramatically. In exchange, damage received from heavy impacts (i.e- hammers, etc.) goes up. The effect lasts for ten of the character's posts, and the spell can be cast once every twenty-four hours. | Magical | $300 |
| Icon | Name | Description | Price |
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| XXX | Iron Body | The target's flesh is transmuted to living iron. As such, they become very difficult to damage with mundane weapons, though they gain a weakness to heat and electrical damage. As well, for the duration of the spell, the character is considered to have a Fighter Speed level of -3, unless their Fighter Speed level was lower than that already, in which case there no change. The effect lasts for ten of the character's posts, and the spell can be cast once every twenty-four hours. | +$250 |
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Items Owned:
 Rocket Launcher
 Time Stop
Stuff
Items
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Renegade
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May 24 2009, 06:11 PM
Post #2
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Using carcasses as stepping stones.
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- Gender
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- Renegade
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- She doesn't believe in 'alignments'.
- Member Name
- Carter!
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Awesome
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Description ||| Inventory

Spoiler: click to toggle
Spoiler: click to toggle Spoiler: click to toggle - Newt
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BBBB=====B====BBBB==BBBB===B====B B===B===B=B==B======B====B==BB===B BBBB===BBBB=B======B=====B=B==B=B B===B==B===B=B======B====B==B===BB BBBB==B====B==BBBB==BBBB===B====B
- DKA
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I am the company I keep, The food I eat, the path that touches my feet. Define me by my actions, or lack there of. What I see and what I feel, Kill the consistancy I thought I had. Dead long ago, Alive forever although, The pain I stow in my heart, bestow me yours, to hope I soften your heart. I am a Demi-God of All the Good and Evil in the world, bring me your pain, and I will help you face, bring me your swords, and it will find its place, bring me your company, and you will forever have my face, to remind you that it could be worse. To remind myself I have a Debt I can never pay back. A gift I will never take away. To remind us, what to do with our lifes. To remind us that on her soil, Avalon's torn tainted soil. What we are, What we were, and what we will become, is up to us. So to Avalon, to Avalon, my heart resides, my pains subside, In Avalon's forests I died, but was revived, On these lands of Avalon, anyone, with the worst of a Life, can yet, Fly. I am Avalon's heart. ~dka~
Spoiler: click to toggle - SPECHUL DOG (Happy Now? GEEZ! xD -Jian)
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Reiku
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May 24 2009, 06:26 PM
Post #3
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...without remorse...
- Posts:
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- Members
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- December 31, 2008
- Gender
- Male
- Name
- Reiku Tohno
- Race
- Homunculus
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- looks 19
- Class
- Thief/Assassin
- Profession
- Guildmaster of the Order of the Seven Nights
- Alignment
- Unstable
- Member Name
- Newt
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Indeed. I have one.
Upgraded Dimension Slash, name pending. The curved slash of magical energy can travel a medium distance. Price +150
It's what ran through my mind. =X
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Spoiler: click to toggle
Deleted Character Items Maero Vesica[No image] - Weapon/Armour Enchantment  - Red Wood Bow  - Invisibility | Artifacts |
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| Icon | Name | Description |  | Jewel Catalysts | Maero always has jewels around with him. He uses them as catalysts for spells. They are charged with magical energy and can be used to amplify his spells.
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| Spells And Abilities |
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| Icon | Name | Type | Description |  | Reinforce: Reaction | Magical | Maero reinforces his body that it bestows upon him great speed and agility including acrobatic abilities. His reaction time also improved. |  | Reinforce: Strengthen | Magical | Maero reinforces his body and his strikes become stronger and he is able to withstand much force when going into the defensive. It is one of the key components to his most used spell, Mana Burst. |  | Burst: Energy | Magical | Maero is able to put more strength into his attacks by using a burst of magical energy. They can come from blade and even his fists and his feet. Another key component to Mana Burst |  | Burst: Boost | Magical | Maero is able to jump higher and soften his landings by using a burst of magical energy from his feet and palms. The final component to Mana Burst. Mana burst is a strong burst stream of magical energy that can come from his blades or any part of his body that he uses to attack. | Nyx| Magical Artifacts |
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 | Tome of the Night Sky | A large tome where all her knowledge of spells and magic are stored. The book seems to have infinite pages and no one knows where it ends. Even if they opened it in the reverse order, pages seem to magically add to the book. |
| Spells and Abilities |
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 | Wind Blade | Physical | Blades of wind slice through the air and go forth towards a target. These fast wind blades are sharp enough to cause various cuts and slashes across the bare flesh. |  | Lightning | Physical | Calls forth lightning to strike a target. Not always accurate. | Xir Kishi| Artifacts |
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| Icon | Name | Description |  | Spellbook | Allows a character to carry as many spells as they wish. The item itself does not have to be roleplayed, unlike the other containers, and those with a spellbook can cast their spells without being in contact with the book itself. So, if you have one of these, you do not need to buy any other containers. |
| Spells And Abilities |
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| Icon | Name | Type | Description |  | Frost Arsenal | Physical | Xir creates weapons from ice and can wield them or hurl them at an opponent. |  | Ice Storm | Physical | Xir causes sharp fragments of ice to rain from the sky. Those affected by this spell will suffer both cutting wounds and the effects of the freezing cold. |  | Searing Rain | Physical | Xir summons a downpour of slightly acidic rain that falls so hard and fast that it is easily capable of searing flesh. It has been known to damage weapons, destroy clothing, and even cause fires to awake. |  | Aqua Blade | Physical | Several blades of water are launched toward a target. The pressure applied is variable depending on the caster's intent. This being the case, the blades can cut through unprotected flesh, douse fires, or simply be used to water plants. |  | Hydrocannon | Physical | A high-pressure blast of water that can be maintained indefinitely. |  | Heaven's Chains | Physical | Golden non-elemental magical chains that lash out at target and attack at caster's will. |
| Customs and Origins |
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| Custom Icons | Custom Names | Original Icons | Original Names | Custom Type |  | Frost Arsenal |  | Frigid Lance | Approved Modification |
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Lantana
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May 24 2009, 07:35 PM
Post #4
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The Sole Surviving Green
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- Night elf
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- Immortal~
- Class
- Archer/Sorceress
- Alignment
- Lawful Evil
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Rock on. =D
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 ~~ ...Or if the secret ministry of frost Shall hang them up in silent icicles, Quietly shining to the quiet Moon.
< : Ollenra Issathaielle : Night Elf : Immortal : Sorceress/Archer : > * < Inventory > *
- The Admin CP log
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We love gtfo stop loving what I say bitch JJ <3
Green vs. Blue 2009! Green moves first. Oh look, green wins. Your prize: A bucket of zombie fish soldiers. With funny hats!
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Paige
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May 24 2009, 09:04 PM
Post #5
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Newcomer
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Stop time needs either an apparent time limit, or a note mentioning that they can't actually interact with objects that aren't slowed. Otherwise someone could go write a narrative about destroying the entire population of Trevena city while time was stopped.
This could all fit into a single post.
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LJ
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May 24 2009, 11:47 PM
Post #6
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Commoner
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- Group:
- Members
- Member
- #23
- Joined:
- November 24, 2003
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- Paige
- May 24 2009, 09:04 PM
Stop time needs either an apparent time limit, or a note mentioning that they can't actually interact with objects that aren't slowed. Otherwise someone could go write a narrative about destroying the entire population of Trevena city while time was stopped.
This could all fit into a single post. Go ahead. People will just not play with you. As if they needed any more reasons.
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Items Owned:
 Rocket Launcher
 Time Stop
Stuff
Items
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Renegade
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May 25 2009, 08:20 AM
Post #7
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Using carcasses as stepping stones.
- Posts:
- 75
- Group:
- Admin
- Member
- #1,291
- Joined:
- December 18, 2004
- Gender
- Female
- Name
- Renegade
- Race
- Human, may have traces of another, unknown race.
- Age
- Unknown at this time.
- Class
- None yet specified.
- Profession
- Witch Hunter
- Alignment
- She doesn't believe in 'alignments'.
- Member Name
- Carter!
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Well, here are some you'd posted in the admin discuss regarding levels.
- LJ
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Spell - Clairvoyance, $500: This spell allows one to see into the future, past, and present on small intervals. Requires a high degree of focus to use, and is generally unsuitable for use in close combat. Upgrades
1 Greater Clairvoyance, +$350 (In addition to the original spell): The character is practiced in the art of future sight, and requires little time to prepare their divination - making this ability more feasible in battle.
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Spell - Phantom Blade, $250: This spell allows the caster to summon a single blade of magic properties to fight alongside of the caster, floating in invisible hands.
Upgrades
1 Improved Phantom Blade, +$100/level: Allows the summoning of one additional blade per spell level. Example - pay $100 to be able to summon two blades simultaneously (Improved Phantom Blade I), or $400 to enable summoning of five blades at once (Improved Phantom Blade IV), and so on.
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Spell - Phase, $250: This spell makes the caster’s molecules shift, allowing one to walk through solid objects. Can be used no more than once every three of your own character's posts.
Upgrades 1 Fast Phase, +$150: Can use Phase in posts as frequently as you wish, however, this imposes a limit of five on the total number of times the spell can be used in any given thread.
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Spell - Telekinesis, $100: This spell allows one to move small objects with their mind, no larger than your average longsword.
Upgrades
1 Greater Telekinesis, +$450: The improved version of this skill requires more concentration, but has more noticeable results. It can be used to move other characters, or large objects such as trees, once per five of the caster's posts.
2. Epic Telekinesis, +$200: Allows use of Greater Telekinesis once in every three of the caster's posts.
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Reiku
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May 25 2009, 10:35 AM
Post #8
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...without remorse...
- Posts:
- 173
- Group:
- Members
- Member
- #5,180
- Joined:
- December 31, 2008
- Gender
- Male
- Name
- Reiku Tohno
- Race
- Homunculus
- Age
- looks 19
- Class
- Thief/Assassin
- Profession
- Guildmaster of the Order of the Seven Nights
- Alignment
- Unstable
- Member Name
- Newt
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I like that phantom blade upgrade.
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Spoiler: click to toggle
Deleted Character Items Maero Vesica[No image] - Weapon/Armour Enchantment  - Red Wood Bow  - Invisibility | Artifacts |
|---|
| Icon | Name | Description |  | Jewel Catalysts | Maero always has jewels around with him. He uses them as catalysts for spells. They are charged with magical energy and can be used to amplify his spells.
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| Spells And Abilities |
|---|
| Icon | Name | Type | Description |  | Reinforce: Reaction | Magical | Maero reinforces his body that it bestows upon him great speed and agility including acrobatic abilities. His reaction time also improved. |  | Reinforce: Strengthen | Magical | Maero reinforces his body and his strikes become stronger and he is able to withstand much force when going into the defensive. It is one of the key components to his most used spell, Mana Burst. |  | Burst: Energy | Magical | Maero is able to put more strength into his attacks by using a burst of magical energy. They can come from blade and even his fists and his feet. Another key component to Mana Burst |  | Burst: Boost | Magical | Maero is able to jump higher and soften his landings by using a burst of magical energy from his feet and palms. The final component to Mana Burst. Mana burst is a strong burst stream of magical energy that can come from his blades or any part of his body that he uses to attack. | Nyx| Magical Artifacts |
|---|
 | Tome of the Night Sky | A large tome where all her knowledge of spells and magic are stored. The book seems to have infinite pages and no one knows where it ends. Even if they opened it in the reverse order, pages seem to magically add to the book. |
| Spells and Abilities |
|---|
 | Wind Blade | Physical | Blades of wind slice through the air and go forth towards a target. These fast wind blades are sharp enough to cause various cuts and slashes across the bare flesh. |  | Lightning | Physical | Calls forth lightning to strike a target. Not always accurate. | Xir Kishi| Artifacts |
|---|
| Icon | Name | Description |  | Spellbook | Allows a character to carry as many spells as they wish. The item itself does not have to be roleplayed, unlike the other containers, and those with a spellbook can cast their spells without being in contact with the book itself. So, if you have one of these, you do not need to buy any other containers. |
| Spells And Abilities |
|---|
| Icon | Name | Type | Description |  | Frost Arsenal | Physical | Xir creates weapons from ice and can wield them or hurl them at an opponent. |  | Ice Storm | Physical | Xir causes sharp fragments of ice to rain from the sky. Those affected by this spell will suffer both cutting wounds and the effects of the freezing cold. |  | Searing Rain | Physical | Xir summons a downpour of slightly acidic rain that falls so hard and fast that it is easily capable of searing flesh. It has been known to damage weapons, destroy clothing, and even cause fires to awake. |  | Aqua Blade | Physical | Several blades of water are launched toward a target. The pressure applied is variable depending on the caster's intent. This being the case, the blades can cut through unprotected flesh, douse fires, or simply be used to water plants. |  | Hydrocannon | Physical | A high-pressure blast of water that can be maintained indefinitely. |  | Heaven's Chains | Physical | Golden non-elemental magical chains that lash out at target and attack at caster's will. |
| Customs and Origins |
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| Custom Icons | Custom Names | Original Icons | Original Names | Custom Type |  | Frost Arsenal |  | Frigid Lance | Approved Modification |
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Ant
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May 25 2009, 12:00 PM
Post #9
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Let's not make an ass out of 'u' and 'me'.
- Posts:
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- Group:
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- Gender
- Male
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- Bly Amaya
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- Mercenary
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- Doesn't bother.
- Member Name
- Ant
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- Reiku Tohno
- May 25 2009, 10:35 AM
I like that phantom blade upgrade. Pin cushion ahoy?
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ψ Character ψ Inventory ψ "Never take life seriously. Nobody gets out alive anyway."
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Xue Jian
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May 25 2009, 03:19 PM
Post #10
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Sword Saint
- Posts:
- 16
- Group:
- Admin
- Member
- #5,455
- Joined:
- April 4, 2009
- Gender
- Male
- Name
- Xue Jian
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- Transcendent Entity (Formerly Human)
- Age
- Appears in his thirties
- Class
- Elder Sage
- Profession
- Protector of Avalon
- Alignment
- Neutral Good
- Member Name
- Jian
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I am totally going to take the phantom blade upgrade for Xue Jian, possibly multiple times. You gonna get it for Maero, Newt?
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Spoiler: click to toggle Secret StashClosed Threads: Eggs - Rex, Thio The High Road - Darmor, Serenity, Vlastimira, Elspeth Wandering Through - Aoiphi, Grodge To Battle a Barbarian!? - Codrus A Lonely Night - Achar Searching for a Cure - Part 1 - Aoiphi Between Darkness and Day - Caeluath Retrieval - Nathan, Caine Just Another Day - Mercillanna The Seafarer's Den - Alana Trace On! - Maero Learning How to Fly - Part 1 - Zathra The EPIC BUFFET!?!?! - Many Uncovering the Truth - Azulith, Carter Memoir - Koralle Rising to the Bait - Thana, Reiku, Carter (Thana-Plot) The Underworld's Plaything - Cassandra Caldwell Well now what? - Kieran, Dinadan, Lakmaeran, Flash Strike Battle at Bridge's End - Kaono Hunting and Trapped - Kelysa and Drake Contract - (Newt Plot) A Tale of Ages Past - Morgana, Xellos A Lesson for the Ladies - Evelyn, Morgana Smackdown - Kioku, Codrus The Howling Highwayman - Paid Quest Stalled Threads: Hard Lessons - Momiji, Toshiro The Amethyst Archer Vs. The Amber Wind - Many A Profound Epiphany - Maulth Arrival in Idia - Aoiphi, Grodge Demons and Dogs - Codrus, Scarlet The Howling - Alezra, Codrus Becoming a Weapon - Belvaan Searching for a Cure - Part 2 - Aoiphi Ruin Games - Dark Manus, Ai Cliché to the MAX! - Ivan, Wren, Lucella, Tarko (Dark-Plot) Learning How to Fly - Part 2 - Zathra A Spot of Trouble - Harvundir Caravan Hunting - Lonan, Alana Within the Living Armor - Kaono, Renegade, Thana (Suji-Plot) Fog and Steel - Andumi, Codrus Attempting Transformations - Nether Race You to The Ruins - Mercillanna War of Beralorn: The Battle Begins - Many (Aklixx-Plot) Pursuit of a Cultist - Pyronide The Bachelor Begins - Rylianis, Reiku, Findros, and Contestants (Ry-Plot) When Not Telling Fortune - Æ After the Bug Attack - Maero My All - Cassandra Caldwell To the River! - Rex, Thio What Lies in Paradise - Tabbris, Andumi Midnight Hour - Reiku, Koralle, Grumbar The Living Corpse-Puppet - Rylianis, Many Dragging Partners - Reiku, Many Legion's First Meeting - Halli, Nayéla, Lily, Leon, Sid Open for Business - Lonan, Alana, and Many Others Training for Vengeance - Kris and Carter The Hunt is On - Caeluath Oblivious - Scatty The Darkness of the Light - Andumi Plot (Many) Stop thief! - Grazyna The Wounds of a Hunter - Tristan Isenhart Key - (Newt Plot) Kinda Smells Like Home If You Ask Me - Lilianna DeLucas, Den Desert Dog - Kieran, Flash Fateful Tides - Haliea Enlightened Fist - Dark Manus Resting by the Sea - Alexia, Halli Beyond the Surface - Kali Leaving Home - Ceidae A Tale of Ages Past - Morgana, Xellos Fate of the Dead - Xellos, Renegade Hold Back the Tide - Reise, Nay Three Shifters - Kieran, Flash Strike
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Reiku
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May 25 2009, 05:05 PM
Post #11
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...without remorse...
- Posts:
- 173
- Group:
- Members
- Member
- #5,180
- Joined:
- December 31, 2008
- Gender
- Male
- Name
- Reiku Tohno
- Race
- Homunculus
- Age
- looks 19
- Class
- Thief/Assassin
- Profession
- Guildmaster of the Order of the Seven Nights
- Alignment
- Unstable
- Member Name
- Newt
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Yes, Jian. XD
And Ant...maybe -whistles-
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Spoiler: click to toggle
Deleted Character Items Maero Vesica[No image] - Weapon/Armour Enchantment  - Red Wood Bow  - Invisibility | Artifacts |
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| Icon | Name | Description |  | Jewel Catalysts | Maero always has jewels around with him. He uses them as catalysts for spells. They are charged with magical energy and can be used to amplify his spells.
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| Spells And Abilities |
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| Icon | Name | Type | Description |  | Reinforce: Reaction | Magical | Maero reinforces his body that it bestows upon him great speed and agility including acrobatic abilities. His reaction time also improved. |  | Reinforce: Strengthen | Magical | Maero reinforces his body and his strikes become stronger and he is able to withstand much force when going into the defensive. It is one of the key components to his most used spell, Mana Burst. |  | Burst: Energy | Magical | Maero is able to put more strength into his attacks by using a burst of magical energy. They can come from blade and even his fists and his feet. Another key component to Mana Burst |  | Burst: Boost | Magical | Maero is able to jump higher and soften his landings by using a burst of magical energy from his feet and palms. The final component to Mana Burst. Mana burst is a strong burst stream of magical energy that can come from his blades or any part of his body that he uses to attack. | Nyx| Magical Artifacts |
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 | Tome of the Night Sky | A large tome where all her knowledge of spells and magic are stored. The book seems to have infinite pages and no one knows where it ends. Even if they opened it in the reverse order, pages seem to magically add to the book. |
| Spells and Abilities |
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 | Wind Blade | Physical | Blades of wind slice through the air and go forth towards a target. These fast wind blades are sharp enough to cause various cuts and slashes across the bare flesh. |  | Lightning | Physical | Calls forth lightning to strike a target. Not always accurate. | Xir Kishi| Artifacts |
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| Icon | Name | Description |  | Spellbook | Allows a character to carry as many spells as they wish. The item itself does not have to be roleplayed, unlike the other containers, and those with a spellbook can cast their spells without being in contact with the book itself. So, if you have one of these, you do not need to buy any other containers. |
| Spells And Abilities |
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| Icon | Name | Type | Description |  | Frost Arsenal | Physical | Xir creates weapons from ice and can wield them or hurl them at an opponent. |  | Ice Storm | Physical | Xir causes sharp fragments of ice to rain from the sky. Those affected by this spell will suffer both cutting wounds and the effects of the freezing cold. |  | Searing Rain | Physical | Xir summons a downpour of slightly acidic rain that falls so hard and fast that it is easily capable of searing flesh. It has been known to damage weapons, destroy clothing, and even cause fires to awake. |  | Aqua Blade | Physical | Several blades of water are launched toward a target. The pressure applied is variable depending on the caster's intent. This being the case, the blades can cut through unprotected flesh, douse fires, or simply be used to water plants. |  | Hydrocannon | Physical | A high-pressure blast of water that can be maintained indefinitely. |  | Heaven's Chains | Physical | Golden non-elemental magical chains that lash out at target and attack at caster's will. |
| Customs and Origins |
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| Custom Icons | Custom Names | Original Icons | Original Names | Custom Type |  | Frost Arsenal |  | Frigid Lance | Approved Modification |
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Kael
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May 25 2009, 05:59 PM
Post #12
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statless
- Posts:
- 10
- Group:
- Guardian
- Member
- #1,996
- Joined:
- July 12, 2005
- Gender
- Male
- Name
- Kael
- Race
- Human (lycan: white tiger)
- Class
- Guardian
- Profession
- Follower of Earth / Guardian of Water
- Alignment
- Chaotic Neutral
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- LJ
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...Also, each upgrade counts as a seperate spell when determining whether a character can use Fighter Abilities or 'accomplished caster' upgrades.
Not that it'll ever effect Kael, but I don't think upgrades of the one spell should count towards fighter limit. At worst perhapse inital spell = 1 spell and all upgrades of that spell total a further 1 (so Improved Phantom Blade IV wouldn't count as any worse then 2 spells).
As for "accomplished caster" i'll get back to that once i find out what it is (is checking the previous topcs now)
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Nayéla
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Jun 2 2009, 11:17 PM
Post #13
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Lost Princess
- Posts:
- 245
- Group:
- Moderator
- Member
- #2,573
- Joined:
- February 18, 2006
- Member Name
- Nayéla
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When these gets "applied", will the limitations affect current threads or will they only apply to new ones?
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~ Description ~ Inventory ~ Roleplays ~ Your time is coming.. don't be late.
Spoiler: click to toggle
Spoiler: click to toggle Badges- Nay! Badge
- Eshe Badge
- Impeccable Timing Badge
- MSN Badge
- WotD Badge
- Moogle Badge
- NewtHat Badge
JULY 09 BANNER COMPETITION RUNNER UP
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Asche
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Jun 3 2009, 12:01 AM
Post #14
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Newcomer
- Posts:
- 0
- Group:
- Banned
- Member
- #5,332
- Joined:
- February 21, 2009
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Some of the use limits seem to defy common sense. Shouldn't it have something like a number of daily uses like on the remove curse spell as opposed to a limit per thread? Some topics remain in the same thread for days, yet some topics end up changing location, and thus thread, fairly often.
If the limit is applied because it's taxing magic, then surely a good nights sleep would do more to help rejuvenate the user than taking the thread into a different topic would.
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Description Inventory
Tobacco Leaves

JULY 09 BANNER COMPETITION RUNNER UP You have received $200 gold for coming in SECOND PLACE in the GUESS THAT HANDWRITING COMPETITION!
- Buckler
- Impervious (Buckler Enchantment)
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LJ
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Jun 10 2009, 10:09 AM
Post #15
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Commoner
- Posts:
- 15
- Group:
- Members
- Member
- #23
- Joined:
- November 24, 2003
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- Renegade
- May 25 2009, 08:20 AM
Well, here are some you'd posted in the admin discuss regarding levels. - LJ
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Spell - Clairvoyance, $500: This spell allows one to see into the future, past, and present on small intervals. Requires a high degree of focus to use, and is generally unsuitable for use in close combat. Upgrades
1 Greater Clairvoyance, +$350 (In addition to the original spell): The character is practiced in the art of future sight, and requires little time to prepare their divination - making this ability more feasible in battle.
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Spell - Phantom Blade, $250: This spell allows the caster to summon a single blade of magic properties to fight alongside of the caster, floating in invisible hands.
Upgrades
1 Improved Phantom Blade, +$100/level: Allows the summoning of one additional blade per spell level. Example - pay $100 to be able to summon two blades simultaneously (Improved Phantom Blade I), or $400 to enable summoning of five blades at once (Improved Phantom Blade IV), and so on.
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Spell - Phase, $250: This spell makes the caster’s molecules shift, allowing one to walk through solid objects. Can be used no more than once every three of your own character's posts.
Upgrades 1 Fast Phase, +$150: Can use Phase in posts as frequently as you wish, however, this imposes a limit of five on the total number of times the spell can be used in any given thread.
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Spell - Telekinesis, $100: This spell allows one to move small objects with their mind, no larger than your average longsword.
Upgrades
1 Greater Telekinesis, +$450: The improved version of this skill requires more concentration, but has more noticeable results. It can be used to move other characters, or large objects such as trees, once per five of the caster's posts.
2. Epic Telekinesis, +$200: Allows use of Greater Telekinesis once in every three of the caster's posts.
These were only included in the prototype build of the idea; I left them out of my first post here on purpose, as I had no intention of including them in the final submission.
- Asche
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Blah blah blah Please actually check the lists before you make any posts. There are no longer any suggested spells with a per-thread limitation except for the last level of the teleport spell, which is treated in the same way as any other spell or ability with a limit counted in post numbers; the limit only applies in combat or a similar situation.
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