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Race Descriptions; By Carter
Topic Started: Apr 5 2009, 08:02 PM (951 Views)
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Using carcasses as stepping stones.
Keep in mind that there are many variations of today's popular RP races. What may remain true to one writer's depiction may differ from here a lot or just a little.


Humans:
Humans are ... human. They are the most diverse species in existence, ranging from all over the world. Males are generally seen as stronger than females, and estimated life span used to be up to the late 70s or so. Although humans can breed with almost all the other races, the offspring are generally hybrids and are seen as disdained by other races.

Dwarves:
The short, stocky, miners and metalworkers of the world. Usually living in mountains and caves where metals and ores are easily accessible, they are a hardy lot of people. Well known for their ability to handle large quantities of liquor, you may often find them in pubs and taverns.

Gnomes:
Gnomes are the much shorter and supposedly smarter cousins of the Dwarves. Gnomes are always master engineers, and normally are skilled in the uses of engineering tools or technology. Some Gnomes are designers for their products and others are the builders.

Halflings:
Halflings resemble human children, but closer examination will show that short humans is more precise definition, at least from human point of view. Most halflings are just a bit overweight since they are known as great connoisseurs of food and cooking. They are also known for being good at hiding, an rarely fight with weapons much bigger than your standard shortsword, and even mroe rarely are they known as mages.

Angels:
It is uncertain whether these beings are truly as those told in biblical stories and other religious texts. Whether the existing angels are truly celestial or some sort of sub division of the celestial angels is uncertain. Primary attributes of angels are of course their wings, they can range in any color though most often are kept as white or black depending on heritage. However some angels have been known to dye their wings to match the colors of birds and the like. Angels are pretty much equal to demons in terms of heightened senses and better speed and agility than humans, however angels are known to have better eyesight and flexibility. The major difference is perception, while demons are more often seen as the evil side, angels are the good. Another major difference is that while most angels can fly, not all demons have the ability.

Demons:
It is uncertain whether these beings are truly as those told in biblical stories and other religious texts. Whether the existing demons are truly of hell or some sort of sub division is uncertain. Primary attributes of demons are the occasional presence of wings, they can be any color and are usually more resembling of a bat or dragon’s than their feather-winged count parts. Demons are pretty much equal to angels in terms of heightened senses and better speed and agility than humans, however demons have been known to have a better sense of smell and hearing. The major difference is perception, while angels are usually associated with good, demons are usually seen as evil. Another major difference is demons can often have more than a single form, they can appear human and winged, completely human, or some monstrous creature if desired.

Anthro:
There are two varieties of this race, the more animalistic bipedal creatures, and those who are human with animal attributes. The animalistic variety appear as nothing more than an animal on their hind legs, however with more developed human attributes such as opposable thumbs and are capable of speaking any variety of languages. Often are they confused with lycans, however this animalistic form is always their natural one. In the second variation of the anthro, one simply appears as human or mostly so, but with the gained appendages such as tails or wings, or even ears being replaced with animal ones. In either case, anthros are known for being both strong and agile, having enhanced senses of their animal counterparts without the need for spell or magical items. Often times they can communicate with their animal counterparts in the animal's language.

Shapeshifters:
The natural form of a shapeshifter may be many things, some shifter's are simply balls of light or mist. Shapeshifters are creatures that change their shape on command by use of magic. Some Shapeshifters can change their entire form into one animal shape –such as an eagle or a falcon- and take no other forms, but other Shapeshifters can become anyone or anything they wish with a simple thought. Shapeshifters can also change a certain part of their body, like sprout wings or become taller, or become shorter. Shapeshifting magic is complicated magic, and can be dangerous if done the wrong way. Be careful, for becoming a Shapeshifter means you cannot change your form until you buy the Polymorph spell in the shops.

Fay:
Any of the variety of sylph creatures such as fairies and pixies. Fae often have wings, these generally being like that of insects, or in some cases appearing as intricately patterned leaves. Sylph have light bodies and fragile bones, and their size may range from that of a human eye to the size of ordinary humans in general. Often portrayed as tricksters, fay are extensively attuned to the natural world as well. Fae such as nymphs and dryads can ever suffer if their natural world is harmed.

Merfolk:
Also known as mermaids, these water dwelling folk are also a type of fay creature. Most often they are strictly water dwelling, with the lower body like that of a fish or dolphin, with fins or tails instead of legs. However, some merfolk have developed the capability to transform their fins into legs ad walk upon land. Beware though, their health is at risk if they stray too far from water.

Orcs:
Various races of tough and warlike humanoid creatures, usually with green tinted skin. Well known for their strength and brutality, Orcs are generally unpleasant to be around. Orcs are often portrayed as misshapen humanoids with brutal, warmongering, sadistic, yet cowardly tendencies.

Goblins:
Evil, crabby, and mischievous creature described as a grotesquely disfigured or gnome-like phantom, that may range in height from that of a dwarf to that of a human. They are attributed with various (sometimes conflicting) abilities, temperaments and appearances, but are usually short green skinned creatures.

Elves:
Elves are seen to be the naturally minded, often assumed immortal creatures of the world. There are many varieties, including but not limited to Sylvan (wood), Drow (dark), Aquatic (water). Elves are generally light skinned and have tapered ears, they are usually seen as taller and slimmer than humans, and in many cases both genders hold a more feminine quality. Elves have many ties with nature, and are generally neutral or good, with the exception of the dark elves.
Wood Wood Elves are always strong minded Elves, who are in contact with nature. Wood Elves are commonly known as Druids or Rangers, and always live in the forest. Wood Elves live in cities that are embraced in the forest, such as making homes in the trees, or on the branches. Wood Elves worship the ground and the magic of nature.
Drow Drow elves, also known as Dark Elves, are outcast from their tribes. Drow elves did evil acts, and therefore they were branded with Black or Dark blue skin that represents they were outcast. Dark Elves are shadow Elves, specializing it evil acts they once did, and carry the proof. Some Dark Elves are Assassins, some are Evil mages, and some are Assassins. Few Dark Elves are good. Drow Elves live in the mounds of dirt and underground mazes, their homes filled with water and filled with beauty in it all. Dark Elves are masters at the beauty of magic and the beauty of power they feel whenever they perform.
High Elves High Elves are the Noblest race of the Elven tradition. High Elves are known for their Cocky attitude, and brilliant studies of the mind. Few High Elves are skilled in the use of Blades, but all High Elves are excellent in uses of the mind or magic. High Elves are much taller then all of the other races of elves. They are strong in their mind and have excellent memories. High Elves care little about the other elves, and the ruler of all the previous elves have always been a High Elf.
Sea Elves Sea Elves are creatures who swim at sea and walk on land. Sea Elves, much like mermaids, must be in water at one point within thirty days. Sea Elves love the water, and always carry a small skin flask of water with them wherever they go. Most Sea Elves are specialized in the use of Water Magic, and some in ice magic. Sea Elves live in places that may be too cold for humans to even dream of seeing, and the appearance of a Sea Elf on Land is rare, for they do find no need to visit the human cities unless they are curious about the events above the waters.
Night Elves Night Elves have fair and pale complexions, all the way to light shades of pink or darker shades of purple skin and the normal pointed ears of an elf. Night elves live on mountain peaks and hidden forests protected by magic. They do not like contact with the human race, and love to perform their tasks at night. Night Elves embrace magic, but do not consider it any profession, but use it in their hunting or occupation.

Animals:
You may also play any number of animal breeds. Natural animals such as wolves and bears are prominent in Avalon, but you may also find mythological creatures such as unicorns and griffins.

Hybrids and Halbreeds:
There are infinite possibilities with halfbreeds and hybrid peoples. Some are well accepted in today's society, such as half elves and humans. others are generally shunned, such as orc/human crossbreeds or those being more than just two hybrid races.


You Can Easily Create your own race as long as you can describe in your description or in another thread what it is so everyone at least understands who your character is. The more creative, the better!
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Afflictions:
Though misunderstood by many, the following are not races. Rather the are afflictions one of any race may gain through being bitten or otherwise harmed by another afflicted. Lycanthropy and Vampirism are more akin to disease than an actual race.
For example, you may be an elf, but also afflicted with Lycanthropy.


Lycanthropy:
Lycans, or werewolves, are mostly just like any other story you might have heard, creatures that were once human but have somehow gained the ability to transform into a huge wolf like creature. Depending on the individual, a werewolf can either control their transformation at will or they are only susceptible to it during one full moon each month. In the latter, the shifting is often more painful and cannot be resisted. However, the older the werewolf, the more control they have over their form changing. Generally speaking, if a werewolf is bitten by a vampire, they will not become a vampire. Same goes for vampires, if bitten by a werewolf they do not turn into one or both. If a werewolf and vampire have offspring, the child will either be a werewolf or vampire, not a mixture of both. In rare cases, the child may be human, but are usually turned quickly into were or vampire depending on the parent’s decision. Another important fact, the majority of them were either once human, or were born as were due to having two werewolf parents. Other than the ability to take wolven form, werewolves are renowned for more canine senses, and their great speed and agility.

Weres:
Weres may be of any animal race, with the term Lycanthropy being limited just to those of the wolf variety. While most weres are of the carnivore variety, there are rare cases of weres based on herbivorous animals. Common werecritters found in Avalon include werefoxes, werebears, and even werecats. It is rare to encounter a were of multiple animal descent, but it may occur from time to time.

Vampirism:
Vampires are mostly just like any other story you might have heard, creatures that were once human but have be turned into a humanoid figure dependent on the blood of other creatures to survive. While most vampires can eat and drink like any other race, they can’t survive without a meal of blood. Depending on the vampire, they can either go only a day without blood or even for as long as many weeks. While in older times vampires had to consume human blood, nowadays they’ve adapted to being able to survive off the blood of any living creature. Note however that vampires cannot survive only on the blood of other vampires. Generally speaking, if a werewolf is bitten by a vampire, they will not become a vampire. Same goes for vampires, if bitten by a werewolf they do not turn into one or both. If a werewolf and vampire have offspring, the child will either be a werewolf or vampire, not a mixture of both. In rare cases, the child may be human, but are usually turned quickly into were or vampire depending on the parent’s decision. Another important fact is that the majority of current vampires were either once human, or were born as vampire due to having two vampire parents.

Werepyre:
A werepyre is a term used for those who are both lycan/were and vampire. But these are usually shunned by both races.
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