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Classes; by Dhar'leth
Topic Started: Dec 22 2005, 10:50 PM (3,797 Views)
Dhar'leth
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Mors Principium Est
Classes

I have compiled a short list of some classes that you may wish to role play as. This list is just to give you ideas on which character class you’d like to choose, but you may of course create your own customized classes.

First off I will focus on combat orientated classes, as this is by far the easiest style of class to RP as and is suitable for anyone regardless of experience or skill.

Barbarian

The barbarian is not skilled with words or in commerce, a barbarian prefers to negotiate with his/her axe. Magic is often a source of great fear for these primitive yet powerful people, and so it is extremely rare that a barbarian will be skilled in magery. Two handed axes are the preferred weapon of any barbarian though they have been known to use others such as spears, swords or war hammers. Light weight armor such as leather, fur and bone are common among barbarians both to give them ease of movement and protection from the harsh environments that they thrive in.

Warrior

The traditional man-at-arms, a warrior is well trained in the art of warfare and knows how to handle any combat situation that arises. A warrior is proficient in most forms of melee weapons but he is not graceful in their use and would rather strike down a foe with a solid, powerful blow than waste time parrying and dodging. Warriors have been known to use all types of armor available to them and are well trained in using them, anything from leather to plate mail is used by a warrior and often with a mixture of different armor types. Warriors are not known for their use of magic but they by no means feel afraid of it’s usage as barbarians do, they would rather sharpen their blades and hone their skills than study ancient lore and magic.

Knight

Knights are the noble warriors of the land. To be a knight one traditionally has to be of noble birth and having ownership of lands and hereditary titles, though a monarch may bestow knighthood on an exceptionally brave warrior this is rarely the case with most knights being born in to this class. The most common weapon of the knight is the long sword, which is traditionally seen as being an elite weapon used by only those with a large enough money pouch to afford one. Plate armor sees frequent by knights, it lacks mobility but makes up for it with the best protection available, to a knight is unthinkable to use any armor but plate as anything else would be a great dishonor. Shields are typically used by knights also, they bear the heraldry of the knight and so are seen as an essential item. Knights generally dabble in healing magic, though this is not always the case.

Paladin

Paladins are holy warriors, dedicated to purging the land of malevolent forces. They hunt vampires, witches, werewolves and necromancers with a fanatical zeal. Paladins are similar to knights in most ways except that they swear their allegiance to a god or temple whereas a knight's loyalties would lie with his king or queen. Paladins favored weapon is the war hammer and to a lesser extent the sword, most paladins carry a sword as a back up weapon should their war hammer fail them. Paladins, like knights, have a small amount of magical knowledge, they specialize in light magic which is usually powered by their zeal for a religious cause. Paladins wear heavy armor such as plate, half plate and chain mail but on occasion will wear light armor such as leather.




Stealthy classes are significantly harder to RP as and I do not recommend them for people just starting out. Stealth classes are recommended to medium-high skill role players.

Thief

Thieves value slight of hand and a quick wit over brute force and weapon proficiency. They stick to the shadows and reveal themselves only on rare occasions, or to pick the pocket of a passerby. Speed is very important to thieves as they need to be quick to be unseen. Being agile is a must for any these, if they cannot escape the law with their swift tongues then they must their acrobatic and athletic prowess to escape. Thieves usually carry a dagger hidden under their cloaks, any number of daggers may be carried by thieves but the most common option is to carry two daggers which allows for two weapon fighting or simply as a spare should the first go missing. Thieves very rarely wear any armor at all as even leather armor is bulky and cumbersome which would be a great hindrance to their work. Thieves do not care for magic, preferring to pick a lock than use magic to open it.

Assassin

Assassins are murders with a cause; such causes range from political to simply a lust for the large amounts of money paid by their employers. Assassins can be noble killers for a good cause or cold hearted murderers delighting in the thrill of the kill. They are quick and unseen, striking deathblows from the shadows only to skulk off in to the night without a trace. The most common weapons for assassins are daggers and bows though anything from a battle axe to a glaive may be used by them as each has their own killing style. Assassins generally wear light weight armor such as leather just in case they get caught by guard before or after they reach their target. Assassins occasionally utilize magic but this is an uncommon occurrence.

Ranger

Ranger are devotees of the wild and will protect nature at all costs. They are as silent as they are strong willed and will stop at nothing to achieve their goal. Their presence very rarely goes noticed due to their stealthy nature, this is good as most city guard will assume that they are assassins or thieves and subsequently gaol them on suspicion alone. A ranger's primary weapon is the bow, it is a quiet and deadly way of removing those who would stand in natures path. Rangers often carry with them a shortsword to use only in the most dire of circumstances and then only if their bow will not suffice. Armour is rarely worn by rangers, when speed and stealth are paramount protection almost always takes second place.

Monk

Trained in ancient martial arts and stealth a monk masters he arts of combat by first mastering his own mind and balancing his energies. Monks can be silent brooding figures or cheerful friendly characters, their demeaning is almost always unassuming and meek. Monks use their bare hands or wooden staffs in combat, they are simple weapons which are not suspicious and so the monk will be well armed and lethal even when it does not seem so. Monks most often wear no armor, preferring a simple habit or other such plain robes, this is to blend in and go undetected. Monks often utilize magic, their ancient magical knowledge ranges from healing spells to fiery and destructive incantations.



Magic specialized classes are notoriously difficult to play and so should only be attempted by skilled role play veterans.

Wizard

Studious and reserved, the wizard views themselves as better than others and almost always looks down on those who are not learned in the magical arts. They strive to gain knowledge of lore, spells and other such esoteric secrets. Mages are often from wealthy and noble backgrounds as the sheer cost of their research is enough to deter all but the wealthiest people. With spell book and staff in hand mages hurl balls of raw magical energy at their foes, paralyze their enemies with a simple stare and move objects with nothing more than their mind power alone. Conventional weaponry is often scorned by wizards and the mere suggestion of them using one is considered by them to be obscene. Wizards wear no armor; they see it as barbaric and unnecessary.

Sorcerers

Energetic and wild, these spell casters have natural magic running through their veins. Sorcerers need no schooling in the magical arts, it comes naturally to them. The sorcerer’s magical skills are dangerous and unstable, they often have little or no skill in using them and so their emotion rules when the magic used, for example if a sorcerer feels angry towards another then a ball of fire may be prone to engulf the one they feel malice towards, if a friend is wounded they may heal them by their sheer will alone. Many sorcerers do not realize that they have natural magical ability and so will view the strange events happening around them as anything from coincidence to miracles, they often continue on another profession and as such are often seen wielding any weapons ranging from axes to bows to daggers, this applies to armor also and so a sorcerer often will wear anything from leather to plate, it is not uncommon to see a sorcerer subconsciously casting spells whilst wearing full chain armor and swinging twin morning stars.

Healers

Healers can either be born with natural abilities (Often referred to as a 'Favoured Soul') or learn them from arcane manuals (A 'Cleric'). They are of good temperament and will aid all who need their help regardless of whether the one they are helping is friend or foe, their compassion can be their downfall; healers have been known to help a wounded hobgoblin only to be slain and devoured when the hobgoblin has been brought to full health. Healer’s magical knowledge is ingrained in them and so all they need do is touch a person for them to be cured of any manner of ailment. They have no use for lethal defenses and scorn such things preferring instead to carry a staff with them in order to subdue any opponent.

Witch

Witches work the magic of old religions and ancient philosophies, taking their knowledge from old tomes of power and lore stored in primitive yet powerful glyphs. Contrary to popular belief witches can be either male or female, they can work a whole range of magic from light magic to dark magic all depending on what is necessary at the time. Witches often keep familiars with them; spirit allies who aid them in times of trouble and who offer advice when it is needed. Witches favor wearing no armor as being weighed down by armor can often help to break a witch's concentration. Witches occasionally carrying weapons with them, these weapons can be anything the witch desires but are usually individual to them such as a bladed staff, an enchanted sword. or anything else that the witch chooses to wield.



These are examples of twelve common classes, you may of course combine them and alter them as you see fit as it is your character after all, for example; a mage and knight may be combined to create a warrior-wizard hybrid, an assassin and a sorcerer may be combined to create a stealthy and murderous magic user. Remember the more you focus on one area the better you will be at it and the more widespread your skills are the less effective they will be for instance a warrior will best a warrior-wizard in melee combat but when magic is used also they will be equally matched, an assassin may be able to sneak past the guards and slit the throat (as well as the purse strings) of a wealthy merchant but a sorcerer-assassin may be sensed by a guard and have to flee the scene.

If you have queries regarding classes and role playing in general do feel free to drop me a PM at any time, I will be more than happy to help you.
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