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The Land of Avalon is a freeform medieval/fantasy roleplaying site loosely based on Arthurian lore. Avalon is home to many friendly members, administrators, and position holders, most of whom are always willing to RP, no matter how new a person might be to the site. With a large shop system full of various spells, items, and equipment no two characters are the same. With character races ranging from elves and humans to dragons, chimeras, and demons Avalon welcomes a wide range of races and RP skill levels. From the Northern Lands holding word limits suited for beginners to the West for the more advanced, no one is too inexperienced to join in on the fun. With a variety of deities and elemental guardians, kings and nobility to pledge to (or oppose) there is no shortage of roleplaying opportunity. Avalon is full of great members and staff with a great sense of humor, friendly welcomes, and a love for roleplaying. Avalon invites you to experience the magic, today!

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God/dess Temples

Regular Forum Temple Of Death
The temple of death is a place that justly strikes fear into the heart of men. It's location is not easy to come by and journeying to it's grounds is both difficult and full of peril. Rumour has it that the temple lay hidden nearby the coast line of Rodirraen- somewhere between the Cape of Darkness and the South Sea. Those whom the fates decree is worthy of finding the temple usually do. Once presented with it's majesty, it leaves no question as to whom is it's ruler. Darkness is never lacking, the whole place is infused with a murky gloom that never lifts. For miles around there is nothing, nothing but the oppressive sand hills and the pervading stench of decay. On the other side and indeed the other method to which one can approach, is the sea. The channel that winds and funnels into the heart of darkness is by no means easy to navigate for some reason the water around these parts is always churlish. Great waves and thundering skies seem to be a permenant feature that lead into death's domain. The grounds are surrounded by thick, wrought iron fencing where spindly vines feebly struggle to wind around their heavy frames. Crumbling pillars and enormous statues litter the path towards the entry of no return, their presence almost haunting in the realism of their making. From the scowling gargoyles that sit aside the gate to the richly coloured dragon that winds along side the cobbled path one could be forgiven for thinking this place was eerie to say the least. The temple itself stands higher than the eye can see, it's gigantic proportions straight out of the legend books. The constant shadows dance and contort upon it's stone walls and some would swear that the souls of those long passed could be seen, trapped within the temple itself. Everything about the place reeks of opulence and grandeur, apparently someone forgot to inform it's creator that less is more. The barreness of the land surrounding is by no means an indicator of what is contained within. For here resides the Goddess of Death, Kaliyah Belicose the lady of darkness herself. The vampire's temple is rife with treasures, wonders and belongings as old as the land itself. The abundance of archaic riches have been collected and jealously horded for longer than most inhabitants have been alive. This place is ancient and unforgiving. As the old saying goes, enter an thine own risk.
Moderated By: Kaliyah
Professional Courtesy Apr 19 2009, 12:07 AM, By Rylianis
Topics: 69 Replies: 624
Regular Forum Temple of War
In the Western Lands of the Avalonian mainland there is an island just off the Blizzard Coast. This island is mostly ice and virtually covered in a network of caves, and high cliffs oversee all but one side of the ocean. Within a snowy cavern, lies a barely noticeable sort of warmth that alerts travelers to at least some small sign of life. If one treads further they would soon come across a light, however this little bit of illumination isn’t anything brighter than a fading torch. Still … this light is adequate enough to reveal the pathway ahead. The walls are constructed of a mixture of gray rock and blue ice, but the most noticeable thing about these walls is the fact that they are lined with a thick red substance; it is an element that can only be blood. The blood trailing across this path appears to be both fresh and ancient, though who or what it belongs to is indeterminable. There is a lair of some old predator, one that has been gone from this cave for quite some time. The bones of both prey and predator lie in a destroyed and forgotten nest which is strewn about the cave.

It is not much farther than this, that the cave ends in a vast open area that seems to contain nothing of particular interest and no items of value. What is there is, is a crack in the floor and twin dots of ruby low to the ground. Though before one can even figure out what the strange pinpoint of light is, the crack in the floor becomes a hole and the ground caves in. The fall is a short one; however the landing is far from soft. Built directly into the ice and stone is a somewhat plain but no less unusual staircase carved from black marble.
Moderated By: Kioku
The Color Red Yesterday, 3:00 PM, By Kioku
Topics: 66 Replies: 733
Read-only Forum Temple of Dragons
Drysin Zak, God of Dragons


Remember Benjamin Durow, who tragically took his own life. We all miss him. Words cannot convey our deepest sorrows nor our grieving hearts.

Rest in Peace, Benjamin.


[Note to all: This forum is a memorial, preserved in memory of an Avalonian. You can not post here, it is a read only forum.]
Dragonic Passions Sep 1 2005, 08:15 AM, By Éaria Corleoné
Topics: 10 Replies: 77
Regular Forum Temple of Justice
The Temple of Justice resides in the center of a mountain lake, perched atop the small, raised island that occupies the clear waters. The island is littered with trees, and the temple itself is nestled between them. Beyond carefully tended gardens stand the stone pillars of the temple, once white and shining, now weathered by time. Up the steps and behind the columns are the great doors themselves, as sturdy as the gate of the strongest keep, reinforced and adorned by intricate ironwork wrought by Drystan himself.

Past these is the courtroom, and the God’s personal chambers further within.
Moderated By: Drystan

-+ The Gathering +- Mar 7 2009, 01:49 AM, By Eyrekra Da' Waelkyrige
Topics: 1 Replies: 15
Subforums: The Gardens, The Court Room, Inner Chambers
Regular Forum Temple of Life
A temple covered in ever growing vines that eventually cut and break, falling dead to the ground below to be eaten by the abundance of wildlife, that not only serve as a balance to the diverse ecosystem that is run naturally upon the life cycle, but also serve as a ferocious naturally replicating and self-trained fighting force if need for one would ever arise. Of course, the owner of the temple has complete control over the vines and if he willed, could kill the vines off and send them to the ground, exposing the building beneath. Plain white stone, with great plates of steel, painted on by great artists, showing great scenes. On the inside, the floor is polished marble and a soft light seems to flood in from everywhere, lighting the entire place and only casting very faint shadows. The walls are taken up by many pictures, that rearrange when ever no one is looking at them.
Moderated By: Halli
All thats left Jun 11 2009, 06:22 AM, By Marros Amandil
Topics: 8 Replies: 46
Subforums: Courtyard, The Great Hall, Visitors Quarters
Regular Forum Temple of Magic
The Temple of Magic contains three rooms. The Forbidden Door, The Receiving Sanctum, and The Hall of the Arcane.
Moderated By: Selena
A Summoning Jun 30 2009, 02:06 PM, By Erramyr Lizergaze
Topics: 10 Replies: 62
Subforums: The Forbidden Door, The Receiving Sanctum, The Hall of the Arcane
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